bat Helicopter Flight Manual
Updated 3-2-03 1:15PM
Sir Isac Newtons laws and choppers in DC
"OBJECTS AT REST STAY AT REST UNLESS A FORCE IS APPLYED, OBJECTS IN
MOTION STAY IN MOTION UNLESS A FORCE IS APPLYED"
When performing a maneuver in a helicopter you must apply equal and opposite
force to stop the maneuver. This is because there is a lack of friction in low speed
air maneuvers. Remember this and Piloting the Helicopters in bat will be
a lot easier for you.
Flight Basics
KEEP IT LOW
A good helicopter pilot will remain within 25-75 feet AGL (above ground level), and
travel at half speed or faster, maintaining good control of your aircraft. When there
is no direct threat to your aircraft, rapid control input should be avoided. This type
of flying is hard at first (practice in single player please) but once mastered it is very
effective (Flying below Shilka angle of attack). This flying method has its dangers to
the uneducated pilot though. Low speed makes you susceptible to hits from tank
main guns and RPG fire. This can be easily avoided with what we cover in the
advanced section. If you make contact with an enemy tank or mobile AA, make sure
you start to take evasive action and seek a masked position. Then evaluate the
situation and plan your attack. Never fly head on at mobile AA or a tank. They’ll
pluck you out of the sky if they have any skill. Keep
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