-1还原步骤一重要技巧:把所有的小棱集中起来,让底层只有六个角块形成一个六角星,于是便可以轻松得到以下左数起第一对形状了0/(-2,-4)/(-1,-2)/(-3,-3)/1/(2,-2)/(-3,-4)/(4,-3)/(-5,-4)/(6,-3)/2/(-4,-2)/(-1,4)/(-3,0)/3/(-4,0)/(5,4)/(2,-3)/(-5,-4)/(6,-3)/4/(2,2)/(0,-1)/(3,3)/到了这个时候你发现要把所有的小棱集中起来好象也挺不容易,一不小心甚至花了几分钟才搞得出来,现在开始介绍一个相当重要的"小棱小集中法"首先,不用讲,先找“落单”的小棱,摆在上层的分割线左如图:而下层呢,也是找一个“落单”的小棱,这个时候摆在分割线的右边,公式/(1,0)/,就这么简单。目的:把当前见到的两个小单个棱摆到分割线的后端去,这个时候,很容易就把小棱全都集中成如上面所摆出的几个形态了Square-1还原步骤二(1,0)/(-1,0)(1,0)/(3,3)/(-1,0)(1,0)/(3,0)/(-1,0)(1,0)/(0,3)/(0,3)/(-1,0)(1,0)/(3,0)/(3,0)/(-1,0)Square-1还原步骤三这一步是把小刀变成一面,就象三阶的OLL(0,-1)/(-3,0)/(4,1)/(-4,-1)/(3,0)/(0,-1)(1,0)/(-3,0)/(-1,-1)/(4,1)/(-1,0)(0,-1)/(1,1)/(-1,0)(0,-1)/(1,4)/(-1,-4)/(-3,0)/(4,1)/(-1,0)(0,-1)/(3,0)/(-3,0)/(1,-2)/(0,3)/(-1,0)(0,-1)/(3,0)/(0,-3)/(1,-2)/(3,0)/(-1,0)(0,-1)/(1,1)/(3,3)/(-1,-1)/(0,1)Square-1还原步骤四把各角块调到正确的位置/(3,-3)/(3,0)/(-3,0)/(0,3)/(-3,0)//(3,3)/(3,0)/(3,3)/(3,0)/(3,3)/或者是/(-3,0)/(3,3)/(0,-3)/6,0/(-3,0)/(3,3)/(0,-3)//(3,-3)/(0,3)/(-3,0)/(3,0)/(-3,0)//(3,3)/(0,3)/(3,3)/(0,3)/(3,3)//(-3,0)/(3,3)/(0,-3)//(0,3)/(0,-3)/(0,3)/(0,-3)//(3,0)/(-3,0)/(3,0)/(-3,0)//(3,-3)/(3,-3)/Square-1还原步骤五开始细调各小刀的位置直到位置完全正确,即边成为一片色公式中的(URUF)之类是指棱的"上右"和"上前"两个棱的意思,而[4|11]是指上层转了一共四步,下层一共转了11步,都无特殊用处,不必理会重点必会!这里的三个公式就是最重要的三个顶层底层 (URUF)(DLDF)(1,0)/(0,3)/(-1,-1)/(1,-2)/(-1,0)[4|11](UFUB)(DRDB)(1,0)/(0,-1)/(0,-3)/(5,0)/(-5,0)/(0,3)/(0,1)/(5,0)[7|15](UFUB)(DFDB)(1,0)/(5,-1)/(-5,1)/(5,0)[3|9]重点:SQ1巧用
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