以单位的XML文件为例:<GameData><Units>...(单位内容)</Units><UnitPromotions>...(单位晋升)</UnitPromotions></GameData>GameData是游戏总表的名字前面一个<GameData>是表头,代表表开始,后面</GameData>是表尾,代表表结束,里面的GameData是名称。更准确的说,<GameData></GameData>也是一个项目,不过这个项目不属于任何一个表。GameData是项目名,中间存储的数据是一个子表:<Units>...(单位内容)</Units><UnitPromotions>...(单位晋升)</UnitPromotions>第一项是<Units>...(单位内容)</Units>名称是Units,存储的也是一个子表,这个子表描述了单位自身的属性。<Row><Class>UNITCLASS_BATTLESHIP</Class><Type>UNIT_BATTLESHIP</Type><PrereqTech>TECH_ELECTRONICS</PrereqTech><Combat>55</Combat><bat>65</bat><Cost>375</Cost><Moves>5</Moves><Range>3</Range><CombatClass>BAT_NAVALRANGED</CombatClass><Domain>DOMAIN_SEA</Domain><DefaultUnitAI>UNITAI_ASSAULT_SEA</DefaultUnitAI><Description>TXT_KEY_UNIT_BATTLESHIP</Description><Civilopedia>TXT_KEY_CIV5_INDUSTRIAL_BATTLESHIP_TEXT</Civilopedia><Strategy>TXT_KEY_UNIT_BATTLESHIP_STRATEGY</Strategy><Help>TXT_KEY_UNIT_HELP_BATTLESHIP</Help><MilitarySupport>true</MilitarySupport><MilitaryProduction>true</MilitaryProduction><Pillage>true</Pillage><IgnoreBuildingDefense>true</IgnoreBuildingDefense><Mechanized>true</Mechanized><AdvancedStartCost>60</AdvancedStartCost><MinAreaSize>10</MinAreaSize><XPValueAttack>3</XPValueAttack><XPValueDefense>3</XPValueDefense><UnitArtInfo>ART_DEF_UNIT_BATTLESHIP</UnitArtInfo><UnitFlagIconOffset>68</UnitFlagIconOffset><IconAtlas>UNIT_ATLAS_2</IconAtlas><PortraitIndex>21</PortraitIndex><MoveRate>BOAT</Mov
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