江阴职业技术学院- 1- 20 世纪的中国动漫产业作为一项新兴的综合艺术,涉及了艺术、技术、文化、摄影、出版业、制造业等多种领域。它已经逐步演变为一种相互联系、相互影响的经济性的大型产业链。这其中包含影视动漫制作、生产、传播、衍生产品的研发、授权等多个环节。本文以中国动漫发展其中中国动漫产业的崛起为背景, 简述动画的原理和制作过程,讲述用如意通动漫软件制作动画短片的制作过程, 展望中国动漫产业的未来。动画是艺术与技术的整合, 动画的艺术性需要技术的支撑, 技术需要艺术来呈现, 动画技术的发展使动画导演和设计师完成作品的速度得到提高, 艺术的表现效果上也越来越接近想象。随着计算机数字技术的发展, 二维动画制作也逐渐对传统的制作方式加以改进, 将二维传统手绘动画的核心技术导入计算机, 由计算机完成角色造型、场景绘制、分镜台本、原动画、上色、后期特效等相关技术, 为企业控制成本、方便管理、加大核心竞争力提供了技术平台。时代与科技的不断发展, 可能会有各种新式的动画制作技术呈现出来, 但是二维动画所具有的独特艺术表现力是不可替代的。研究二维动画中数字化技术的实现, 对推进二维原创动画的创作、培养熟悉二维动画数字技术环境、提供企业迫切需求的技术人才有很大的促进作用, 为中国动画的发展提供理论和技术上依据, 并能为广大动画爱好者搭建和创造一个高水平、高效率、高质量的理论与技术平台关键字: 动画原理;短片制作;软件;发展前景 ABSTRACT 20th century Chinese cartoon industry prehensive art , Involving art, technology, culture, photography, publishing, 摘要- 2- manufacturing and soonmany kinds has evolved into akind ofmutual connection, mutual influence the efficiency oflarge-scale industrial chain. This included film and television animation manufacture, production, dissemination and derivative products development, authorize and soonmany links. The principle and briefly animation production process, tells the anime software with ruyi made the making process of the animation film, looking tothe future ofChinese animation industry. Animation isthe integration ofart and technology. The artistry of animation needs tobesupported bytechnnology, but technology needs to bepresented byanimation. The development ofanimation technology increases the speed ofanimation design and animation production, and makes the effect ofartistic expression increase tothe imagination. With the development puter digital technology wo-dimensional animation gradually improves the traditional way ofanimation production, and itguides the core technology oftraditional hand-drawn animation puter. puters plish role modeling, scene drawing, sub-mirror, original animation, the coloring, post-effects and other related technologies, which provides atechnology platform for corporations tocontrol costs, facilitate m
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