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计算机图形学radianceeq-anonymous.pdf


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文档列表 文档介绍
Radiance Equation
1
Outline
† Introduction
† Light
† Simplifying Assumptions
† Radiance
† Reflectance
† The Radiance Equation
† Traditional Rendering Solutions
† Visibility
† Conclusions
2
Overview
† Polygons
† Planes
† Creating an object from polygons
3
No More Spheres
† Most things in computer graphics are not
described with spheres!
† Polygonal meshes are the most common
representation
† Look at how polygons can be described and
how they can used in ray-casting
4
Polygonal Meshes
5
Polygons
† A polygon (face) Q is defined by a
series of points
[ 0 , 1, 2 ,..., −1, ppppp nn ]
= (),, zyxp iiii
† The points are must be co-planar
† 3 points define a plane, but a 4th point
need not lie on that plane
6
Convex, Concave
† Convex
† Concave
„ CG people dislike concave polygons
„ CG people would prefer triangles!!
† Easy to break convex object into triangles, hard for
concave
7
COP
8
Why Triangles?
† In general for an object representation
(bezier, CSG) is it far from easy to find the
2D projection of the shape
9
Spherical Coordinate System
Differential Solid Angle dω
d ω = dxdy = {rdθ}{rsin(θdφ} = (r2) sin(θdθdφ

10

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  • 页数39
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  • 上传人huji55740
  • 文件大小758 KB
  • 时间2021-11-21
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