电视机
Box 01 l=500,w=700,h=110,segments l=1,w=1,h=1
Edit poly, select “polygon” option
Select front side
click “bevel”, set height=5mm,outline amount=-5mm;
click “bevel” again, set height=, outline amount=-60mm;
click “bevel” thirdly, set height=-7mm,outline amount=-7mm;
Then the screen is OK.
Select back side
click “extrude”, set extrusion height=50mm
click “extrude” again, set extrusion height=, then select “Non-uniform scale” compress the back side along the Y axis
click “extrude” thirdly, set extrusion height=, then select “Non-uniform scale” compress the back side along the X/Y axis respectively
In the left view, click “select and move”, the move the polygon along the x axis
Select bottom side, click “extrude”, set extrusion height=100mm
Select the front-lower side
click “insert”, set insert amount=0, then select “Non-uniform scale” compress the polygon along the Y axis, then move the polygon to the bottom line.
click “insert” again, set insert amount=0, then select “Non-uniform scale” compress the polygon along the Y axis, then move the polygon to the bottom line, then in the left view, moving the polygon along the x axis.
Select the back-lower side
Twice “extrude”, extrusion amount=50/150mm
Select the new back box top side, extrude, amount=150
then in top view, select the two back-lower polygons, compress the polygon along x axis
TV main body pleted.
散热孔
选择侧面后部,insert, amount=60, extrude, height=-100
Box ,array ,attach, boolean
商标、按钮
3ds max 建模方式总结
1、基础建模
二维基本样条建模
三维基本造型建模
应用编辑修改器建模
2、复合对象
布尔
放样
散布
图形合并
……
3、高级建模
网格(MESH)建模:最完善,最强大的建模方式,适宜建立那些参数化的、理性的、非直觉性的对象,是建筑行业最常用的建模方式。不适宜进行较细致的建模。
多边形(POLY)建模:比网格建模更灵活。
面片(PATCH)建模:适合建立生物的、有机体的、直觉性比较强的模型。
NURBS建模:适合建立那些有着平滑弯曲的表面模型,适合建立有机体和工业产品(如汽车)的模型。显示速度慢,花费时间多。
注:NURBS: Non-Uniform Rational B-Splines (非均匀有理B-样条曲线)
Material Editor
Shader Basic Parameters(明暗器基本参数)
Anisotropic (各向异性)-适合对场景中被省略的对象进行着色。高光真实。
Blinn -默认的着色方式,适合为大多数普通对象进行渲染。
Mental(金属)-金属材质的着色方式,高光强烈
Multi-layer(多层)-为表面特征复杂的对象进行着色
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