Desktop Publishing
Project-Based Learning
&
Introduction
Desktop Publishing is an example of a technology application that can be integrated into Project Based Learning (PBL).
Module Overview
This module presents the process of designing and planning PBL with desktop publishing and multimedia.
Module Objectives
Model the use of the six steps of PBL to develop and plan for implementing PBL with students.
Model the use of PBL to integrate the four strands of the Desktop Publishing TEKS, foundations, information acquisition, problem solving, munication, into student learning activities.
AboutProject Based Learning
Project Based Learning (PBL) combined with multimedia is a powerful teaching and learning strategy engaging students plex activities that can seamlessly integrate technology into curriculum and instruction.
Project Based Learning…..
is authentic pelling in nature.
is investigative and engaging.
supports student autonomy.
can result in real-world es.
See Buck Institute for Education in Resources to learn more about PBL
Content & Multimedia in PBL
Curricular content is based on content standards with clearly articulated goals that support and demonstrate content learning in process and product.
Use of multimedia applications such as desktop publishing, digital cameras, etc. gives students the opportunity to effectively use technology in the planning, development, and presentation of their projects.
The STEPS
These six basic steps will help you plan and implement PBL:
Step 1: Define the project.
Step 2: Draft a timeframe.
Step 3: Plan student activities.
Step 4: Plan assessment.
Step 5: Implement projects with students.
Step 6: Finish projects and reflect.
STEP 1: Define the Project
When you are ready…
For example…
Go to STEP 1: Defining the Project in Resources.
PAUSE
…… the video.
STEP 2: Time Frame
Many considerations must be taken into account when planning the time frame for PBL.
How much class time can be given to th
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