Geometric Tools for
Computer Graphics
The Morgan Kaufmann Series puter Graphics and Geometric Modeling
Series Editor: Brian A. Barsky, University of California, Berkeley
Geometric Tools puter Graphics Andrew Glassner’s Notebook: puter
Philip Schneider and David Eberly Graphics
Andrew S. Glassner
Level of Detail for 3D Graphics
David Luebke, Martin Reddy, Jonathan D. Cohen, Warping and Morphing of Graphical Objects
Amitabh Varshney, Benjamin Watson, and Robert Jonas Gomes, Lucia Darsa, Bruno Costa, and Luiz
Huebner Velho
Texturing & Modeling: A Procedural Approach, Jim Blinn’s Corner: Dirty Pixels
Third Edition Jim Blinn
David S. Ebert, F. Kenton Musgrave, Darwyn Peachey, Rendering with Radiance: The Art and Science of
Ken Perlin, and Steven Worley Lighting Visualization
Greg Ward Larson and Rob Shakespeare
Jim Blinn’s Corner: Notation, Notation, Notation
Jim Blinn Introduction to Implicit Surfaces
Edited by Jules Bloomenthal
Understanding Virtual Reality
Jim Blinn’s Corner: A Trip Down the Graphics Pipeline
William Sherman and Alan Craig
Jim Blinn
Digital Video and HDTV Algorithms and Interfaces Interactive Curves and Surfaces: A Multimedia Tutorial
Charles Poynton on CAGD
Pyramid Algorithms: A Dynamic Programming Ap- Alyn Rockwood and Peter Chambers
proach to Curves and Surfaces for Geometric Modeling Wavelets puter Graphics: Theory and Applica-
Ron Goldman tions
Non-puter Graphics: Modeling, Eric J. Stollnitz, Tony D. DeRose, and David H. Salesin
Rendering, and Animation Principles of Digital Image Synthesis
Thomas Strothotte and Stefan Schlechtweg Andrew S. Glassner
Curves and Surfaces for CAGD: A Practical Guide, Radiosity & Global Illumination
Fifth Edition Fran¸cois X. Sillion and Claude Puech
Gerald Farin Knotty: A B-Spline Visualization Program
Jonathan Yen
Subdivision Methods for Geometric Design: A
Constructive Approach User Interface Management Systems: Models and
Joe Warren and Henrik Weimer Algorithms
Dan R.
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