3D Basics & 3D Hardware Pipeline.ppt


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3D Basics & 3D Hardware Pipeline
Jeffrey Jiang
08/16/2007
Agenda
Basic 3D pipeline Concept
Evolution of Graphics Processing
Units
H2
H5
Questions to resolve
How is a 3d object rendered on the screen?
How many main steps?
First step:3D Modeling
We use “Triangle” as the brick(why)
Always Coplanar
Any polygon can be broken into basic triangles
7000 triangles - 700 triangles
Three Dimensional Coordinate
We put triangle at “Three Dimensional Coordinate System”
D3D
OpenGL
Vertices
Three “Vertices” defines a triangle
The order of the vertices ply to certain orientation (clockwise or counter-clockwise)
The content of a vertice
X, Y, Z
Color
Tex coor …
Primitive Type
Result
Triangles are the basic units in today’s 3d world.
The game makers create the models.
The output of this step is the input of our driver usually.
Second Step:T&L
Transform the modeled object from model space into screen space.
Color the vertex using lighting model.
T&L process the vertices one by one.

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  • 时间2018-05-13