成都育碧电脑软件有限公司Chengdu Ubisoft Software Co., RecruitmentMar. 2008概要Overview育碧全球Ubisoft Global?数字见证成功Playing by the numbers?成长三步曲The trilogy of growth?遍布全球All around the world?我们的游戏:著名品牌Our games: sale franchises(worldwide)?育碧上海制作室 Ubisoft Shanghai育碧成都制作室 Ubisoft Chengdu?发展目标Our Goals?公司文化 Our Culture关于质量控制About QC?QC简介QC Introduction?人员要求Requirements?培训发展计划The training Program育育碧碧全全球球Ubisoft Global数字见证成功Playing by The Numbers全球拥有约4000多名有创意的员工Approximately 3,950 creative people worldwide ?1998至2005年间,年销售额呈14倍增长Between 1998 and 2005, annual sales have been multiplied by 14?跃升为欧洲第三大独立发行商(英国第二大、德国第三大独立发行商)3rd independent European publisher (3rd independent publisher in Germany and 2nd in the United Kingdom)*?排名全美发行商第五位5th US publisher*数字见证成功Playing by The Numbers育碧销售额Ubisoft’s turnover2004 - ,达到8%的增长率(参照恒定汇率)+ 8% in 2004/05 (at a constant exchange rate), increasing from €508 million to€537 millionRayman?雷曼: > 1,500万份Myst?神秘岛: > 1,200万份Tom Clancy‘s Rainbow Six?汤姆克兰西的彩虹六号: > 1,200万份Tom Clancy's Splinter Cell?汤姆克兰西的细胞分裂: > 1,200万份Tom Clancy's Ghost Recon?汤姆克兰西的幽灵行动: > 800万份Chessmaster?象棋大师: > 500万份Settlers?工人物语: > 500万份Prince of Persia?波斯王子: > 500万份Brothers in Arms Road to Hill 30?手足兄弟连:通向30高地之路: >150万份Far Cry?孤岛惊魂: > 100万份最畅销的品牌(#份销量)Best-selling Brands (# of copies sold) 数字见证成功Playing by The Numbers互动娱乐体验无极限互动娱乐体验无极限??所有游戏所有游戏平台:在线平台:在线//离线离线Interactive Entertainment Experience beyond established limits ?on all platforms, online and offline?(来源:2004-2005财年第四季度财务报表)(Source : Financial report of Q4 fiscal year 2004 to 2005)数字见证成功Playing by The Numbers成长三步曲The Trilogy of at the heart of our business strategy?开发能力排名全球第二Industry’s 2nd largest internal creation capacity worldwide?全球4,000名员工中超过四分之三的员工直接从事游戏开发及制作Over 3/4 of our 4,000 strong workforce is involved directly in production2. 在全球范围内直接发行Direct distribution all over the world?在二十四个国家设有办事处Offices in 24 countries?产品销售覆盖五十多个国家Distribution ac
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