Packt.Unity.iOS.Game.Development.Beginners.Guide.2012.eBook-repackb00k.pdf


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Unity iOS Game Development
Beginner's Guide
Develop iOS games from concept to cash flow using Unity
Gregory Pierce
BIRMINGHAM - MUMBAI
Unity iOS Game Development
Beginner's Guide
Copyright © 2012 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system,
or transmitted in any form or by any means, without the prior written permission of the
publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the
information presented. However, the information contained in this book is sold without
warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers
and distributors will be held liable for any damages caused or alleged to be caused directly or
indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the
companies and products mentioned in this book by the appropriate use of capitals. However,
Packt Publishing cannot guarantee the accuracy of this information.
First published: February 2012
Production Reference: 2170212
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-84969-040-9
Cover Image by Gregory Pierce (gregorypierce@)
Credits
Author Project Coordinator
Gregory Pierce Kushal Bhardwaj
Reviewers Proofreader
Julien Lange Linda Morris
Clifford Peters
Indexer
Acquisition Editor Rekha Nair
Robin de Jongh
Production Coordinator
Lead Technical Editor Alwin Roy
Meeta Rajani
Cover Work
Technical Editor Alwin Roy
Pramila Balan
About the Author
Gregory Pierce has worked in software development and executive management, across
a variety of high-technology industries, for over 18 years. Gregory started his professional
computer software career as a software test engineer for the Microsoft Corporation in 2002.
Si

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