DREAM CHAMBER By DarkWave Games Wa c lkthrough by MaGtRo November 2013 Gameplay: This isa point and click game. Main menus has new game, load game, options, credits and exit. Options has language (English, French, German, Spanish and Italian) and resolution selection. It also has music, effects and voice adjustments. The inventory bar is at top of screen. Right side of the inventory bar are the links to game menu (hat icon), journal (notebook icon) and wake up (pocket watch). ESC key also accesses the main menu. Right click examines items in inventory. To go to sleep; click on the bed. To wake up, click on the pocket watch right of inventory bar or the watch at center of map. There are 7 saved game slots. The saved game files can be overwritten. Distinguished male voice talks to female stranger. The Council has given authorization for the operation to start tonight. The female stranger gives a guarantee that desired result is to be achieved. The male voice warns - Keep an eye on Mr. Chamber. Bedroom : Dream state: Charlie Chamber is in his dream state. Every night he dreams about places he's been to recently and recalls down to the last detail -a strange form of photographic memory Look around. See a statue-door to access Charles. A knock is heard on the bedroom door. This wakes Charlie up. Gregory says the car is ready. Take the watch from the bedside table. Car : Talk to Gregory. It's not my fault... The truth is, exhibitions are boring. Learn that it is because of non-alcoholic refreshments and that the Farkan Foundation (Charlie's family's foundation) donated a large sum for the new wing of the museum. Learn from the journal that Charlie opened a private investigation firm. Museum reception: Exhibits : Look around at all the exhibits. Check the suit of armor. Lord Carolus I is an ancestor of Charlie. Prof. Archer: Talk to the professor with the monocle. He leaves to check if everything is ready for this evening. Redheaded woman in white: The woman in white wears
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