import .*;
import .*;
import .*;
import .*;
import .*;
//import ..*;
public class ChessFrame extends JFrame{
///游戏界面参数
private Container contentPane;
private JPanel upPanel;
private JPanel leftPanel;
private JPanel centerPanel;
private JPanel rightPanel;
private JPanel downPanel;
private oBox level; //游戏级别
private oBox size; //棋盘大小
private JRadioButton cb1; //单选按钮,玩家先手
private JRadioButton cb2; //单选按钮,电脑先手
private utton b4; //开始
private utton b5; //结束
private utton b6; //退出按钮
private utton b[][]; //棋盘按钮
private JLabel b1; //欢迎词
private JLabel b11;
private JLabel b12;
private JLabel b2; //棋局状况
private JLabel b3; //棋局结果
private JLabel b31;
private JLabel b32;
/////程序参数
private int startturn; //先下棋的一方,1代表玩家,2代表电脑
private int a[][]; //棋盘信息,0代表无棋子,1代表玩家下的棋子,2代表电脑下的棋子
private int result; //棋局结果,1代表玩家赢,2代表电脑赢,3代表平手
private int c_size; //棋盘大小,本游戏中有3乘3,4乘四,5乘5三种棋盘
private int c_level; //游戏级别,低级,中级,高级分别对应0,1,2
private int x; //玩家出的棋子所在位置的行号
private int y; //玩家所出棋子所在的列号
public ChessFrame(){
super("井字棋人机大作战");
//调用界面初始化函数
frameInitnew();
//退出程序
WindowListener w=new WindowAdapter(){
public void windowClosing(WindowEvent e){
();
(0);
}
};
(w);
//定义响应鼠标单击的事件
ActionListener ch=new ActionListener(){
public void actionPerformed(ActionEvent e){
if(()==level){ //级别
c_level=();
}
else if(()==size){ //根据棋盘大小隐藏部分按钮
c_size=()+3;
if(c_size==3){
b[0][3].setVisible(false);
b[1][3].setVisible(false);
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