Thirteenth Eurographics Workshop on Rendering (2002) P. Debevec and S. Gibson (Editors) Enhancing and Optimizing the Render Cache Bruce Walter ?and e Drettakis ?and Donald P. Greenberg ??Program puter Graphics, Cornell University, USA ?REVES/INRIA Sophia-Antipolis, France, .fr/reves Abstract Interactive rendering often requires the use of simpli?ed shading algorithms with reduced illumination ?delity. Higher quality rendering algorithms are usually too slow for interactive use. The render cache is a technique to bridge this performance gap and allow ray-based renderers to be used in interactive contexts by providing automatic sample interpolation, frame-to-frame sample reuse, and prioritized sampling. In this paper we present several extensions to the original render cache including predictive sampling, putation for better memory coherence, an additional interpolation ?lter to handle sparser data, and SIMD acceleration. These optimizations allow the render cache to scale to larger resolutions, reduce its visual artifacts, and provide better handling of low sample rates. We also provide a downloadable binary to allow researchers to evaluate and use the render cache. Categories and Subject Descriptors (according to S) : [Computer Graphics]: Display algorithms 1. Introduction There has been a divergence between the rendering algo- rithms and illumination models used for int