1 摘要计算机 3dmax 动力学系统刚体碰撞模拟可以应用到许多领域,如科学、医学、物理学等。可以说,计算机艺术就是一种一种艺术形式的表现。如今用计算机制作的效果图越来越多地出现在各个领域之中,它可以使一个设计作品得到升华,更准确、生动、形象地表达设计师的设计理念。比如,动画效果、室内效果等。 3dmax 是当今运行在 PC 机上最畅销的三维造型建模软件,它可以容易地集成几百个第三方插件,从而成为具有强大的三维动画、非线性编辑以及特技效果制作能力的系统,它与 Premiere Pro 结合应用,能使制作的动画有效完美的结合,体现最真实的效果。本设计采用 3Dmax 建模,RBCollectio n 对象创建刚体,用 reactor 工具对刚体进行设置处理,最后用 Premiere Pro 对渲染图做后期处理,最终实现了较为真实的 3dmax 动力学系统刚体碰撞模拟效果。关键词: 建模刚体动力学渲染 2 ABSTRACT 3d puter crash simulation of rigid body dynamics system can be applied to many fields such as science, medicine, physics and soon. It can be said puter art isa kind ofa performance art , the effectiveness of puter generated map appears more and more are in various fields, it can bea distillation of design, more accurate and vivid images to express the design concept designer. For example, animation effects, indoor effects. 3d max is currently running on the PC, the best-selling three-dimensional shape modeling software, it can easily integrate hundreds of third-party plug-ins, making ita strong three-dimensional animation, non-linear editing and special effects production capacity of the system , bined with Premiere Pro, can create the bination of animation and effective, reflecting the effect of the most true. The design uses 3D max modeling, RBCollection object to create a rigid body, rigid with reactor tool set for processing, the final rendering with Premiere Pro on the map todo post-processing, and ultimately to achieve a more realistic 3d max dynamic systems simulation of the effect of rigid body collisions. Key words : Modeling Rigid body Dynamics Rendering 3 目录引言.....................................................................1 1、场景一的制作...........................................................1 使用刚体使世界运转,形成集合...........................................1 模拟基础..............................................................2 几何体类型,几何体模拟................................................3 构建刚体.....................................
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