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Unity3DAnimation外文文献.docx


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Untiy3DAnimation
Unity'sAnimationfeaturesincludeRetargetableanimations,Fullcontrolofanimationweightsatruntime,Eventcallsactions,andmightblendbetweenmultipleclipsatthesametimetoprovideafluidmotionastheplayermovesaroundthescene.
UnitysAnimationsystemalsohasnumerousspecialfeaturesforhandlinghumanoidcharacterswhichgiveyoutheabilitytoretargethumanoidanimationfromanysource(,theassetstore,orsomeotherthird-partyanimationlibrary)toyourowncharactermodel,,wherehumanoidcharactersaremappedtoamoninternalformat.
Eachofthesepieces-theAnimationClips,theAnimatorController,andtheAvatar,,and(ifrequired),inturn,containsthereferencestotheAnimationClipsituses.
Theabovediagramshowsthefollowing:
Animationclipsareimportedfromane**ample,theyareimportedmotioncapturedhumanoidanimations.
(whichmayrepresentanimationsornestedsub-statemachines)
e*istsasanassetintheProjectwindow.
Theriggedcharactermodel(inthiscase,theastronaut“Astrella”)hasaspecificconfigurationofboneswhicharemappedtoUnity',andalsoappearsintheProjectwindowasshown.
Whenanimatingthecharactermodel,,,onlyanAnimatorControllerisrequired.
Unity'sanimationsystem(Knownas“Mecanim”)

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  • 时间2022-06-04
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