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Unity Game Engine Animation--蓝辰若心.docx


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Unity game engine animation
Most 3d animators tend to swear by their preferred tools of the trade. Be it 3ds Max, Maya or Blender, each package has its own group of dedicated followers. But when es to animating for games, an extra player is added to the mix: the game engine.
大多数3 d动画师倾向于信赖首选的动画工具。3 ds Max,maya或blender,每个软件包都有自己的一群忠实的追随者。但当谈到动画游戏,一个额外的播放器被添加到混合组合:游戏引擎。
Basic animation in an engine is not that different from a 'traditional' 3d package, but like any program, it has its own quirks. So I've tried to put together all the post-it notes that I've gathered over time on my monitors. I'd like to think of this post as a digital version of that colleague that walks up to your desk when hearing your frustrated cries and says "Oh yeah... there's an easier way for that." The examples used in this post are from Jets - Papercraft Air-O-Batics, a mobile
game we at Little Chicken pany made in Unity3d and recently launched on behalf of KLM Royal Airlines. Hopefully with these pointers I can save you some time when you decide to animate directly in-engine! 
基本的动画引擎和“传统”3 d软件包并不相同,但就像任何程序,它都有自己的特性。所以我试图整理所有笔记帖,那些随着时间的推移收集在我的电脑上的。。我想这篇电子版文章的同事走到你的办公桌当听到你沮丧的哭,说:“哦……有一个更简单的方法。”在这篇文章中使用的例子是Jets - Papercraft Air-O-Batics,一款手机游戏,我们在小鸡肉游戏公司用Unity3d做的和最近推出了皇家荷兰航空公司的代表。我希望这些指针可以节省你一些时间,当你决定直接用引擎做动画!
Why in-engine?(为什么用引擎)
• Speed (速度)
• Animating directly in the game engine can greatly improve your production speed, as you eliminate the extra step of continuously having to export from an external 3d package and importing it in the engine.
直接在游戏引擎做动画可以大大提高您的生产速度,为您消除了持续地从外部3D包中导出和导入到发动机的额外步骤。
• WYSIWYG
所见即所得
• It removes the risk of any 'translation' errors where the animation you originally created gets displayed differently in the engine after importing.
它消除了任何的翻译错误的风险,你最初创建的动画导入后在引擎中显示的不同。
So why not always animate in the game engine?
那么,为什么不总是在游戏引擎中做动画?
Because it's simply not built for that. Even though the animation systems in engines are ing increasing

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  • 时间2018-01-17